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NATHAN KELLY

Melbourne, Australia

Game designer, programmer and 3D artist

PROJECTS

Portfolio of Work

TEMPLE VR

VR puzzle game involving redirecting a path of light using rotatable mirrors towards the goal. Developed for Google Cardboard and Gear VR in a team of four for Liminal VR.

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For this project I was the lead game designer and programmer as well as assisting with art.

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NOT FOR DINNER

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Winner of the World Skills 2019 Melbourne east regional competition.

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You are now a fish. Unfortunately stuck in a restaurant kitchen. It's a good thing you are strong enough to send you body ragdolling through the air and to you freedom!

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Team of two created in a six hour game-jam.

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DOUBLE DOLLARY-DOO

Prototype Side scroller beat 'em up set in the streets of an exaggerated stereotypical Australia. Fight through hoards of giant spiders, kangaroos and drop bears!

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