bg.png

NATHAN KELLY

Melbourne, Australia

Game designer, programmer and 3D artist

PROJECTS

Portfolio of Work

TEMPLE VR

VR puzzle game involving redirecting a path of light using rotatable mirrors towards the goal. Developed for Google Cardboard and Gear VR in a team of four for Liminal VR.

For this project I was the lead game designer and programmer as well as assisting with art.

templeVR_2.png

NOT FOR DINNER

Winner of the World Skills 2019 Melbourne east regional competition.

You are now a fish. Unfortunately stuck in a restaurant kitchen. It's a good thing you are strong enough to send you body ragdolling through the air and to you freedom!

Team of two created in a six hour game-jam.

not_for_dinner_2.png

DOUBLE DOLLARY-DOO

Prototype Side scroller beat 'em up set in the streets of an exaggerated stereotypical Australia. Fight through hoards of giant spiders, kangaroos and drop bears!

dollarydoo.png